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Showing posts from December, 2024

Reaping What You Didn't Sow (GLOG class: Fighter)

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The warrior occupies a place of prestige and admiration, but always at an arm's length; your presence is a sign that if something hasn't already gone wrong, it's about to. In times like these, you can always find work or make your own. Some people say that there is an art to war. Those people are wrong. War is a trade, and you are its apprentice, journeyman, and one day, master .  Another misconception: history isn't built. It's carved. Théodore Valerio WARRIOR Skill : 1. Folklore . 2. Battlefield Surgery . 3. Mountaineering . Starting items : Medium armor, an unimpressive but trusty steed, two Tools of the Trade , and your choice of: a medium melee weapon, a pistol ( 1d10 damage, one handed, range 20' , takes a minute to reload), and 10 bullets with paper cartridges; a light melee weapon, a rifle ( 2d6 damage, two handed, range 40' , takes a minute to reload), and 10 bullets with paper cartridges; or a medium melee weapon and a shield. Gain +1 to ...

Hearts Now Cased in Steel (GLOG class: Monk)

Another installment in my  Unfinished World  bootleg series. Manufacturing, the First Art. The magic of making something out of nothing. The working of Hot Metal. The  Manufactories and their Academy are the highest authority in the world regarding it, as far as anybody is concerned. It's embarrassing how wrong they are. Creation is a parlor trick for impressing lords. Its power is temporary, a mere toy. Even the airships and the artillery and the standardized currency. No, true power lies in becoming. The flesh is weak, and steel is strong. Even the Manufactories understand this, though their  best attempts are nothing but an unrefined mockery of what you'll become.