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DEUTERONOMY 32:33 (Morning Stars: Dragons and a class)

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If there is any such thing as true evil in the world, it was the  Dragons . Georg Janny They were the enemy to all people, fighting a war that ended in prehistory. They ate everything and burnt what they could not eat, living blast furnaces knowing only cruelty and scorched earth. They haunted every age, dwindling down one by one by the hands of kings and prophets- the  Dragons  were made to persist, not reproduce, and even their lesser kin were solitary things. Any burn-scarred old veteran could tell you that it was the gun that drove them all into the grave at last. Put enough shot in the air and you'll kill anything.  But they are living still, and waiting. In ruins, they lay dormant under heaped stone, sealed in pockets of preserving flesh. Miles under the earth, they teem and writhe under the glow of a false sun, stalking through empty cities and bleach-white jungles to hunt things which were once men. They have felt the earth shake. The time is soon.  Anyt...

FÄ’ONDAS

The Dead Sea Scrolls, 4Q532 Col. 2 Frags. 1 - 6   2 [...] flesh [...]  3 al[l...] monsters [...] will be [...]  4 [...] they would arise [...] lacking in true knowledge [...] because [...]  5 [...] the earth [grew corrupt...] mighty [...]  6 [...] they were considering [...]  7 [...] from the angels upon [...]  8 [...] in the end it will perish and die [...]  9 [...] they caused great corruption in the [earth...] [...this did not] suffice to [...] "they will be [...] For use with Wolves Upon the Coast. attercops attercops attercops attercops HD 5 AC AS CHAIN DAMAGE 1D6 Those bitten must Save v Poison or be slowed, acting once every other turn. May throw webs, entangling a target on a hit until they make a Strength check. A man's face, glimpsed in the dark, A man's form, seen at a distance; But those hands, So clever in their work, Are not a spider's hands. death dogs death dogs death dogs death dogs HD 3 AC AS LEATHER DAMAGE 1D6+1 Attacks twice pe...

WOLVES UPON THE COAST: REVIEW AND RETROSPECTIVE

I played Wolves Upon the Coast recently. Here's my review: I enjoyed it. Review over, h ere's some monsters.  djinn djinn djinn djinn HD 5† AC AS CHAIN DAMAGE 1D6+2 At will, may take on a form of dust or smoke. In this form, it cannot attack or be attacked. Knows three random Spells, which it may cast 1/day. Captured and bargained with, it may teach these Spells, or use them to enact a single service. A spiraling motion; disturbances in the water, the dust, the clouds.  Footprints in the wilderness, coming from nowhere and leaving just the same.  For them, thought and action are indistinguishable. To think something is to do it. To promise something is to have already done it. Many a wise man has bound them to his service, setting them to impossible works. Never forget that they were here first. dwarves dwarves  dwarves dwarves HD 1 AC AS ARMOR DAMAGE AS WEAPON Treat damage from Heavy weapons as if they were Light. A man's work may outlive him. Indeed, it may outgrow...

JOB 36:32 (GLoG class: Wizard)

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Lightning is the purest expression of strength. Where it lands, grass burns, trees split, and men die. It is the fire born of water, creation and destruction in one dread instant. When men first dreamt of power, it was lightning that filled their dreams. When the Thunder  roared, they listened. You are part of a lineage of Kings. Not by blood, but by strength . Not the unbroken Imperial line, now smoking rubble, but of the crazed multifoliate dynasties of the Wizard-Kings of old, now cold ruin. Some forget that the wand was once the scepter, the sword not just an implement of ritual. Well, what are you waiting for? To prove them right? Lovis Corinth Wizard Skill:  1. Archeology . 2.  Weather Prediction  3.  Law . Starting items:  A medium sword, a set of fine blue robes ( unarmored ,) a good hat, a copy of the Brontologion , and two Implements of the Art . +1 SKLL per template . A Heir Apparent ,  Detect Magic , 2 spells, +1  MD B Scrying , +2 spe...

ALLUVIUM (A Lanthanide Horizon Hexcrawl)

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In the choking vacuum of the Machine Space, there are islands: sealed pockets of material in the mechanism of  the Structure , waiting to be cracked open and stripped bare by anyone with the tools to do it. Most are more dangerous than what's outside of them, filled with crushing mechanisms and hostile machines- they were not made for you, you rat chewing on the wires. It should be no surprise what happens to you. Yet, rare though they are, there are habitable places to be found.  The only trouble is finding them first. The Basin  is inside of a hollow sphere, with gravity emanating outwards from the center at a level roughly equal to earth's. Two massive steel obelisks thrust up from the ground and meet in the center to hold up the "sun" with their points. The "sun" is an array of impossibly bright spotlights which illuminate the entire space, with "night" only coming from a thick cloud layer which covers half of the spotlight array at any given t...

BEATS A STEADY JOB (Invisible Hands Classes-as-Items)

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It's not what you know. Matter of fact, it's not even who you know. It's what you have . Everything in the world exists in relation to money. You especially. You don't really level up in Invisible Hands , at least not in the traditional way. Your personal power is wholly in relation to what is bought and sold- what you own, or what owns you. I've already defaced and devalued this setting once before, so why not do it again? So here's some Classes-as-Items. You may note a split between a monetary and XP price; these items, when bought, also require an investment of experience points to be used .  When found in the field, the dollar price is also the value for which these items can be sold.  You've made me an offer that I can refuse 'Cause either way I get screwed Counter proposal: I go home and jerk off I feel like it's worth noting that, at least for these items, you have to sell them off to get XP from their value. If you ever sell these items off,...