Job 17:2 (GLOG class: Legally Distinct Eye Ray Entity)
This isn't for the Beholder bandwagon. I don't know what that is, or what a Beholder is. I've never heard of Hasbro™ or Wizards of the Coast™ or Dungeons and Dragons™ or of the concept of Product™ Identity™. I made up this thing in my shed and typed this post on a computer at my local library.
You're a whole other thing. Roll 1d6 or make up something that won't get you sued™:
- Myriops.
- Bahunetren Raja.
- Eyewitness.
- Seer.
- Optometrist.
- Globus Oculiger.
You're not from around here. You came from under the earth, past the stars, the dreams of a madman. The fear of looking and being looked back at. Magic cut down to its purest essence: the eye.
ꙮ MYRIOPS ꙮ
Starting skills: 1. Blackmail. 2. Conspiracy Theories. 3. Particle Physics.
Starting items: You need nothing. All that you see is already yours.
A Beauty, Eye Rays, +1 ꙮD
B +2 Eye Rays, +2 SKLL
C +2 Eye Rays, +1 ꙮD
D Ajna, +2 Eye Rays
Beauty
You are a sphere of alien flesh with one large eye, one large mouth, and a nest of writhing eyestalks. Your rugose skin gives you a natural AC as leather, and your bite inflicts 1d8 damage. You can hover around at whatever the standard movement speed is. You have a 360° cone of vision, which makes you pretty hard to sneak up on. You also don't have any hands, can't wear anything, and look so hideous that most sane people will react to you with terror or hostility. Have fun.
Eye Rays
Roll four spells at random off whatever wizard classes you want. I, for one, recommend the Orthodox Wizard, or any of skerples's Wizard Schools. Each template after the first, roll two more as you grow additional eyes.
These are your eye rays, which are powered by your Multiocular Dice (ꙮD, or MoD if you don't feel like copy-pasting that glyph,) which are like Magic Dice that are never lost. Your eye rays always have a range of a 100' line; if you somehow can't edit a spell you rolled into a ray, just roll a new one that makes more sense. Obviously, you can't learn new spells, and shooting off one of your eye rays requires that eyestalk to be functioning. Get it cut off? No more ray. When you have multiple Multiocular Dice, you can "split" them between eye rays by firing two rays per round with 1 ꙮD each, or even more should you somehow acquire more than what this class gives you.
Ajna
All that you see is all which you permit. If and when they cut you open, they will find that pearls have formed inside your eyes.
Your central eye now emanates a 150' cone of anti-magic directly in its line of sight. Any spell cast in this area has its [sum] reduced by the [sum] of all your ꙮD. If their [sum] totals out to a 0 or less, the caster takes the negative as damage and the spell fails to cast. If this kills someone, there's a 1-in-4 chance a newborn Myriops A will erupt from their skull. It will not be loyal to anything but itself. Your own eye rays are not exempt from this, and a pair of Myriops A will be born from your corpse if you manage to kill yourself in this way. Magic items must SAVE to function in this cone, and extremely magical creatures will take 1d6 damage per round and must SAVE to do things like breathe fire or teleport or whatnot.
This effect can be ended by simply shutting your central eye, or if it is rendered blind.
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