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Straight Flush Volume 2 (3-4 HD)

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 Here we are, back to my personal monster manual. No further elaboration required. Cockatrice 3 HD (12 HP ), AC as leather , 7 morale A disease among dire fowl, a retrovirus that, instead of causing cancer, causes strange atavisms. Feathers fall out, and scales take their place. A tail grows, along with teeth and claws. The sickness is worse for people. Like most horrors of the flesh, the old snakes must be to blame. Movement: Like a velociraptor. Faster than a man, and a much better jumper and climber. Morality: Not improved by disease. No longer just territorial and mean, Cockatrices  are outright homicidal. Intelligence: Still birdbrained. Attacks: +3 to hit , two claws ( 1d6+1 , test HRTS or catch Stone Sickness .) Stone Sickness: Check HRTS every morning. On a fail, lose 1d6 points from all physical stats as your soft tissues ossify. Once a stat goes below 3 , you are completely unable to move. Hit 0  and you mercifully die. After three successful HRTS tests, you're ...

⚔ SHARPEST KNIFE IN THE DRAWER ⚔ (Morning Stars Dungeon)

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  It was one of those ideas that seems good when you've been living on black coffee and Yonah white. They obsessed over it.  A dozen Giant laborers taken out into the wilderness, blindfolded and sworn to secrecy, but clearly not sworn enough because Saskia  had heard one talking about the strangest job he ever had, some kind of dungeon or oubliette built around one spherical cell. Then there was that vault robbery, thousands of Moons of gold bullion taken from the Church like it was nothing. Everyone had heard about that, even ten years later, but only Jochem  knew that it had been an inside job and with that bullion there was a certain gold-banded box that must have held something terribly valuable. He didn't remember who he heard it from, but he was never shy about making bets. Neither him nor Saskia  knew how or where they had connected these two events. Maybe he whispered it into her ear, a sweet nothing to which she responded with how she'd kill anyone who ...

Matthew 10:16 (GLoG class: Specialist)

Special thanks to Archon's Court . There's a certain way things go. The throughline of history. Fate. It's written in the whispering of advisors and traced by knives in dark places. There's a machine that runs the world. The mind of God, or something like it, with gears and flywheels made from people and nations. Shut your eyes, sit in silence, and you can hear it whirring. Pulsing. Breathing. It's all in the Hidden Writing. You know because you wrote it. The work of spies is the work of the insane. You are a liar, even to yourself. You may not even know it. What do you know?  Agent Skills: Cryptography  and Steganography . Starting Equipment: A set of unassuming clothes, a set of fine clothes (+1 reaction with the Right Sort,) a long-bladed folding knife ( light , easily concealed,) and a  Tool of the Trade . A Intelligencer , Wetwork , +2 SKLL B Nocturnal , +2 SNEK C Icewater Veins , +1 to hit D Someone Else , +2 SKLL As a specialist, you are proficient in kniv...

Piscomancy (A Minor Adept School for Unknown Armies 3e)

Piscomancy  Or Ichthyurgy  AKA Ahabs, Aquamen, Casters, Ickies  Give a man a fish, and he'll eat for a day. Teach a man to fish, and he'll eat forever. You fish because you are master of a domain which is not your own; by deceit and pain, you admire the beauty of another world. Fish to eat, and you're no better than the fish. Just another mouth with a tail going for the lure, not knowing the difference between the real thing and the simulacrum even when the hook pierces its lip. Make a man a fish, and you'll catch him any day. There's no telling how old this school is, but it's never quite had the strength behind it to match its cousin, Agrimancy. Nobody ever ruined their life sport fishing. When it comes to altering the environment, commercial fishing wins every time, but there's nothing personal or magickal about hauling up a thousand cod in a net that could swallow a house. Regardless, some Casters see an opportunity to reach greater heights (or depths,) ...

MATTHEW 18:9 (GLOG class: Monk)

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SURPRISE! This is a double-dip on prompts: a Paladin of an Unorthodox Law. Or, more accurately, a  Monk . Quoted from the linked post, so you don't have to jump between there and here while using this class: All Monks have a pool of chi which they use to fuel their kung-fu. This chi takes up slots in your inventory like exhaustion ; just like exhaustion , you take a point of damage if something would occupy the same slot. When you take an hour to calmly and silently meditate (it is nigh impossible to do this in a city), you may fill as much of your inventory with chi as you wish.     You may use chi to: leap 20 ' horizontally, reduce damage from an arrow or thrown weapon by 1d6 , treat a fall as if it were 10' shorter, upgrade an unarmed attack to deal 1d6 plus your highest modifier damage (it's your job to explain why intelligence makes you punch better but it shouldn't be hard. You're a smart kid), make a pair of unarmed attacks immediately after mak...

⛮{CRY ME A RIVER}⛮ (Morning Stars Dungeon)

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This is a post of two purposes: 1. For  Glåugust  challenge 6, fulfilling the prompt "a dungeon with a river in it". 2. A trade of prompts--a dungeon duel, if you will--between the aforelinked Nothic's Eye and yours truly. He emerged from the peat to suggest "great and ancient mechanisms", to which I raise my foot-long Colt Dragoon revolver and respond with "trench raid". Your move, eelboy. Ilya Zankovsky  Secret History A long time ago, this valley in the east was inhabited only by those exiled by the Sun Kings  and their descendants. When the spring rains came, the river came roaring over its banks to scour people, animals, and buildings from the earth. Then, in the summer, the sun burned it all away, leaving only cracked mud and fish bones. It was terrible, but not so bad that everyone left; tyrants and raiders passed the village over in times of war, nothing worth taking. So is it any surprise that someone made a deal with the devil? Saint DEVIL , ...