FĒONDAS
The Dead Sea Scrolls, 4Q532 Col. 2 Frags. 1 - 6
2 [...] flesh [...]
3 al[l...] monsters [...] will be [...]
4 [...] they would arise [...] lacking in true knowledge [...] because [...]
5 [...] the earth [grew corrupt...] mighty [...]
6 [...] they were considering [...]
7 [...] from the angels upon [...]
8 [...] in the end it will perish and die [...]
9 [...] they caused great corruption in the [earth...] [...this did not] suffice to [...] "they will be [...]
For use with Wolves Upon the Coast.
attercops
attercops
attercops
attercops
HD 5
AC AS CHAIN
DAMAGE 1D6
Those bitten must Save v Poison or be slowed, acting once every other turn.
May throw webs, entangling a target on a hit until they make a Strength check.
A man's face, glimpsed in the dark,
A man's form, seen at a distance;
But those hands,
So clever in their work,
Are not a spider's hands.
death dogs
death dogs
death dogs
death dogs
HD 3
AC AS LEATHER
DAMAGE 1D6+1
Attacks twice per round.
Those bitten must Save v Disease or die of a slow, weeping rot over the course of 4d6 days.
Raise two dogs of the same litter.
One must never see the sun. It must be beaten. Feed it only carrion and rot. Let it grow to hate everything.
The other must never know discomfort. Do not set it to work. Feed it better than you feed yourself. Let it grow to love you.
When both have grown, let them meet for the first time- they will devour one another, and become one. This hateful, loyal thing will serve you unto death.
death knights
death knights
death knights
death knights
HD 9†
AC AS ARMOR
DAMAGE AS WEAPON +2
Death Knights will always carry a magic weapon, and know 1d6-2 random spells.
Where be the princes of the heathen men?
Look into the milky eyes, wet with shame and decay, and know why all sagas must end.
grey ooze
grey ooze
grey ooze
grey ooze
HD 4
AC AS LEATHER
DAMAGE 2D6
Weapons and armor that make contact with the ooze are first damaged (weapons get -1 to hit and damage, armor made one tier weaker), then ruined.
Iron to rust,
Stone to dust,
Fire to ash;
All things are made alike in ruin,
And with such loving hands they reach out to caress.
harpys
harpys
harpys
harpys
HD 3
AC AS LEATHER
DAMAGE 1D6
Through sweet song or bitter curses, a Harpy may force those that hear it to Save or pursue it mindlessly.
Cast out by family, cast out of society, all ties cut and all bridges burned; with no other recourse, one so rejected may reject the earth in turn.
Bones hollow out with hatred. Bitter gall flows in the place of blood. Fists so often clenched in anger curl into talons.
This is but one of the paths a woman may walk to leave mortality behind.
lava children
lava children
lava children
lava children
HD 3
AC AS PLATE
DAMAGE 1D6+1
Damage rolls of 1 or 6 set the target on fire.
Upon death, Lava Children make an automatic attack against their killer- a blazing arterial spray.
Newly spat from the burning tophet of the earth, heirs to an empty throne; their skin is stone, their blood flaming naphtha.
In their youth, they caper and laugh, making games of men- pulling the legs off of insects.
mimics
mimics
mimics
mimics
HD 7
AC AS LEATHER
DAMAGE 1D6+2
Those touching a Mimic are grappled, stuck by glue. All attacks made against a stuck target automatically hit.
Far from the sun, where the dark renders forms malleable, that which is coveted may covet back.
necrophidius
necrophidius
necrophidius
necrophidius
HD 2†
AC AS CHAIN
DAMAGE 1D6
Whoever makes eye contact with the Necrophidius must Save or be rooted in place until contact is broken.
Tear a man's head and spine from his body, leaving the rest to rot unburied. Write your hatred on leaden spikes, and put them through his eyes. When it rises before you, give it a name- its first victim.
Give it another name, another, another. Left without prey, the living curse you have made will avenge itself on you.
realm spiders
realm spiders
realm spiders
realm spiders
HD 5†
AC AS LEATHER
DAMAGE 1D6
May pass through walls at will.
Those bitten must Save v Poison or be paralyzed for a Turn. If not stopped, the spider will take hold of the paralyzed victim the next round then disappear with them.
Eight legs curling,
Eyes innumerable,
Reaching into the world like a hand in a glove.
satyrs
satyrs
satyrs
satyrs
HD 4
AC AS LEATHER
DAMAGE 1D6
Instead of attacking, a Satyr may sing a song that requires all that hear it to Save or suffer one of the following effects until the song ends:
1, 2 Mindless rage
3, 4 Flee in a panic
5, 6 Immobile with fear
Drink, and do not stop. Forget language, and laugh, weep, and howl without words. Forget clothing, and let your hair grow thick and tangled. Forget civilization, and your kingdom will be the wilderness, your crown one of horns. As the mind empties, the revel pours in.
Drink, and live well forever.
This is but one of the paths a man may walk to leave mortality behind.
The Making Of
Some of these are monsters mentioned but not statted in the Wolves Book 2 spell descriptions. You're welcome, LUKE GEARING, I will be expecting my giant check by tomorrow. The rest are Monster Manual classics or Fiend Folio less-than-classics I wanted to give the Monsters& treatment. It's fun to find a balance between making minimalist stats and writing my own terrible poetry, and good exercise for the mind besides.
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